Content creation can be entirely separated from the positions of the projectors. Showlogix can use content rendered as unwrapped UV-texture of the 3D model, or also accept any 2D video, images, external inputs or text which will appear non-distorted, using projective texture mapping.
By dragging the projector point, the outputs are calibrated in real-time. Edge-blend masks are automatically calculated.
Optionally, warping and masking can be done manually on each projector to compensate for any model problems.
Interactivity can be added to the 3D projected object by using the built-in tracking module. You can use cameras to detect motion for visualizing mouse & multi-touch events.
Showlogix will be exhibiting at the Integrated Systems Europe 2015, Stand 1-E112, February 9-12, 2016.