Singapore - Ubisoft Singapore has recently outfitted its newly upgraded Studio Blue with Neumann studio monitors to support advanced audio production workflows. As the first Dolby Atmos-enabled game development sound studio in Southeast Asia, Studio Blue is fitted with 11 Neumann KH 80 DSPs and a KH 810 subwoofer, delivering precision and clarity for immersive sound design.
Established in 2008, Ubisoft Singapore has been at the forefront of AAA game development in the region. From early co-development work on titles like Teenage Mutant Ninja Turtles and Assassin’s Creed, the studio has grown into a lead developer, spearheading projects such as Skull and Bones, released in 2024.
Within its 33,000sq.ft office space, Ubisoft Singapore houses three sound studios, each dedicated and tailored to a specific aspect of game audio production. Studio Red functions as a recording studio while Studio Black serves as its live room. Studio Blue, previously known as Studio A, underwent a complete transformation, moving from a traditional 5.1 setup to a Dolby Atmos 7.1.4 configuration designed specifically for mixing and asset creation.
Choosing the right monitors was critical in bringing Studio Blue to life. After evaluating several options and visiting other Dolby Atmos studios, the team chose Neumann KH 80 DSP monitors as they provided the best balance between size and frequency response. The smaller form factor also made it possible to achieve a full, accurate sound without overwhelming the studio’s layout, keeping the space open and comfortable for long creative sessions.
“We chose Neumann for its sonic characteristics and consistent sound across the entire range of KH monitors. Bigger does not necessarily mean better because balance is more important to us, especially when dealing with 3D object-based mixing in a multi-speaker, surround sound, Dolby Atmos environment,” added Erik-Jon Evangelista, audio director at Ubisoft Singapore.
Consistency was also a decisive factor. The setup allows the team’s mixes to translate more reliably across a wide range of consumer systems. “To us, it is much more important to sound the same across more systems than to only sound amazing on one,” Erik added.