Notch to introduce realtime ray tracing
Thursday, 21 February 2019
notchNotchCon, a conference dedicated to Notch users, took place in London last month
UK - Notch, the visual creation tool for interactive motion graphics, is set to incorporate ray tracing into the software's realtime workflow as part of an upcoming March release (0.9.22). The news was announced at NotchCon, the inaugural Notch conference held in London in January.
Ray tracing, an advanced graphics rendering technique that has long been used for non-realtime rendering, provides realistic lighting by simulating the physical behaviour of light. It is the foundation of visual effects used in movies and TV and will provide a ‘significant jump’ in visual precision directly inside Notch, says the company.
Matt Swoboda, founder of Notch, comments: “At Notch, we’re committed to making software for content creators that is flexible and scalable. We enable people to realize their creative ideas and improve their workflow, through the power of rendering in real-time, without the need for coding. We are looking forward to seeing how the integrations and software updates announced today will impact creatives when the new version of Notch Builder is released later this spring.”
Notch’s ray tracing features will work on any GPU currently supported by Notch, with no additional hardware required. Swoboda said the feature has been built to take advantage of the various hardware accelerated APIs and platforms in the future, as they mature.
NotchCon, the first ever two-day conference dedicated to Notch users, took place in London last month. Visitors travelled to London from all over the world. The event featured 30 sessions on a wide range of topics, featuring internationally acclaimed speakers and prominent Notch users.
(Jim Evans)

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