The new facility focuses on immersive audio
Denmark - Sonic College, part of University College South Denmark that offers degrees in a range of audio disciplines in the media and entertainment industry, relocated to a purpose-built, multi-storey building in southern Denmark at the beginning of September 2022.
A Solid State Logic System T digital audio mixing console, selected for both its performance and its educational value to students, is the centrepiece of a Dolby Atmos 7.1.4 immersive music production room on the third floor of the new building.
According to audio technology specialist Lars Tirsbæk, a teacher and technical consultant at Sonic College, audio-over-IP, an immersive mix bus and the fact that the System T is the console that is used throughout Denmark’s media and entertainment industry were all factors in the decision to install the new 32-fader S500 console. “We decided pretty early to go for a digital desk,” he says. “Our job is to educate the students for the future, and the future is digital.”
He continues, “We also decided that we wanted to have an audio-over-IP infrastructure in the new building to be able to move stuff around. For studio builds, Dante is the right thing right now; Audinate has the biggest market share, period. We wanted a network-based desk and our specification was that it should be able to do AES67, so we thought it was a good idea that it should be Dante-based.”
Sonic College’s programmes cover sound design, sound-for-picture, music production, game audio and podcasting. The college additionally conducts research into sound in welfare technology. The new facility focuses on immersive audio, from the central atrium outfitted with 180 loudspeakers and a live performance stage with a 7.1.8 P.A. system to the many Dolby Atmos mix-to-picture and mastering rooms.
The college had made the decision to build its first Dolby Atmos music room several years ago while at its previous location, Tirsbæk says, a decision that was validated by what he saw during his visit to the 2020 NAMM Show in California then by Apple Music’s introduction of its Spatial Audio service.
“It was always the dream to have an Atmos music studio. But the biggest issue when monitoring in immersive is that, if you're going through Pro Tools and the Atmos renderer, you'll have latency. You can’t use that for recording purposes. It was obvious that we needed something with a mix bus capable of doing 7.1.4,” he says. “And when we decided to buy a console, there was only one capable of doing this - the System T.”

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